My wife and I finally wrapped up our White Box campaign. It took her from first to fifth level and ran almost a year.
The cult of Vecna were hunting for their namesake's remains to raise him from the dead* and bring him back. Olivia (my wife's character) hunted down cult leaders one by one, extracted information them, and eventually pursued the head of the whole operation to (a modified version of) the Isle of Dread, where she polished off the leader and her minions, found the dusty, powdered remains of the evil Wizard (all but the hand and eye of course), and destroyed them with acid. Along the way she solved the mystery of an elvish ambassador's assassination, stopped a bugbear invasion of the region, took out a small but up-and-coming assassin's guild, saved a childhood friend from slow poisoning, and rescued her mentor from imprisonment, torture and impending death. For her first campaign I think she did OK.
*I took an intentional liberty here. Officially, if I recall correctly, Vecna was destroyed and only his hand and eye survived; I decided the rest of him was not destroyed but lay hidden for years in a long forgotten temple on the Isle of Dread.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.