Factions

  1. The Council of Nine: the city's governing body consisting of nine elected magistrates.
  2. The Black Guard: keepers of law and order in the city.
  3. The Church: worshipers of Numina, the one true goddess, and her many saints.
  4. The Druids: worshipers of the Old Gods; they are not outlawed, but the practice of their religion is scorned and they inhabit the wild lands around the city.
  5. The Duality: secret cult that worships Demogorgon; outlawed enemy of the Church and frequently at odds with the Covenant.
  6. The Covenant: secret cult that worships Orcus; outlawed enemy of the Church and frequently at odds with the Duality.
  7. The Burning Eye: secret cult that worshipped Vecna, now extinct.
  8. The Creed: a company of highly skilled assassins.
  9. The Veil: a secret society of spies who can get information on anyone – for a price.
  10. The Syndicate: the city's biggest thieves' guild.
  11. The University of Ravensburg: a group of scholars with knowledge historical and natural, ancient and current.
  12. The Laborer's Guild: serves the interests of those who neither produce nor sell merchandise, e.g. porters, torch-bearers, tavern wenches, lackeys, valets, teamsters, etc.
  13. The Artisan's Guild: serves the interests of those who produce physical objects, e.g. black-smiths, gold- and silver-smiths, gem-cutters, leather workers, potters, book-binders, basket-weavers, rope-makers, bakers, etc.)
  14. The Merchant's Guild: serves the interests of those who sell goods and services provided by others; e.g. brokers, shop-owners and vendors, traders, peddlers, etc. 

Ravensburg Session 10

(Originally published on Thursday, December 28, 2017 as "OD&D: Ravensburg Session 10" ). Characters: Boneswa (Elf-F2/MU2):...